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Crisis Core Interview

By Blitzballer 22 days ago
Category: Final Fantasy News
Tagged with : Core : Crisis : psp
Linked games : Final Fantasy 7 : Final Fantasy 7: Crisis Core
Crisis Core was released last month in America and has received high praise from many quarters and in preparation for the games release in the UK (which seems to be June 20th), the producer Hideki Imaizumi and executive producer Yoshinori Kitase have had a press conferenced discussing a wide range of topics regarding the game.

Here is a selection of quotes, courtesy of the website Pocketgamer:

-The concept of the game really came about four years ago - that was when the idea was formed to make a story about Zack. The gist of the story though has existed since FFVII was created. At that point, Zack was a rather minor character but there was an art design in place that was created by Mr Nomuru (the game's character designer) and Mr Nojima (the writer) with a basic concept of his story.

-Gameplay-wise we're very satisfied. We think it is a very complete product and have no complaints. If we were to be selfish though and add certain things because of time or memory concerns, maybe we'd have used the ad-hoc system to create a multiplayer experience on the PSP.

-We hope that this time around by making this game we kind of betray the fans expectations - in a good way! To go above what they expected. It wasn't even about paying tribute to the original but about creating a connection between the original and all the other Compilation titles as well.

-When you conceive a battle system that involves one character and you try to implement the old turn-based command system it may seem a little old. So something new needed to be done, not just to match the story but to match the times. Players tastes have changed as well. Because of the new additional difficulty level - in the European version there's this whole different level of playing where you can get away with simpler controls like attacking and attacking again if you want to - that's for the lighter users. For the more advanced users there are various things you can do too; you can block and evade and cast spells and come up with new combinations.

-The first reason is the launch of the PSP in Japan coincided with when we were deciding to make a new Compilation title. So the timing was there for it to be on PSP - we wanted to make something for the new hardware. As we were developing, we just discovered more and more potential for the PSP - we were able to do a lot more than we thought so that's why we decided to add all this extra content and make it larger than we were expecting.

-The teams that work on the Compilation are all currently working on large titles such as Final Fantasy XIII and right now it's hard to come up with any solid projects for them to work on during this time. As the same time we can't really say that it's over.

Source:
Pocketgamer





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By: SpiKy

On: 02:16 Apr 25th, 2008
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-The first reason is the launch of the PSP in Japan coincided with when we were deciding to make a new Compilation title. So the timing was there for it to be on PSP - we wanted to make something for the new hardware. As we were developing, we just discovered more and more potential for the PSP - we were able to do a lot more than we thought so that's why we decided to add all this extra content and make it larger than we were expecting.


One of the reasons i like my PSP.
...But i looooooooove my DS! Ninty forever! aaAAh!:lol:

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